
px_climate does not rely on client-side logic. Weather and time are calculated on the server and synced globally, ensuring consistent behavior for every player.
What it handles
- Live weather updates based on real-world conditions
- Continuous time syncing using a real timezone
- Smooth weather transitions without abrupt changes
- Automatic recovery if external data fails
- Optional fixed weather mode for controlled environments
Why use it
Most weather systems either rely on static configs or loosely synced client updates, which can lead to mismatched environments or time drifting between players. px_climate avoids that entirely by keeping all calculations server-side and only pushing finalized values. This keeps everything aligned, predictable, and stable regardless of player count or session length.Navigation
Configuration
Control how the system behaves and updates.
Exports
Retrieve weather and time data in other resources.